gunslinger build outward

As a movement ability, Hightail It does help you cover a fair bit of distance, but it does cost a GCD to use, so it is best used when youre out of range of the boss so you couldnt deal damage anyway or after your other movement abilities have been used. They can offer some AoE, but it comes at a great cost to single-target sustained damage. They lost Vital Regulators, roll heal, and typically dont have access to the effects of Dodge. Unless theres a mechanic that prevents you from dealing damage or forces you to stop DPSing, you should not stop DPSing. The best time to activate your Adrenal is right before casting Aimed Shot, since this will allow you to cast it twice while the Adrenal is active alongside. Support Vulkk with a monthly Patreon pledge, Best Sharpshooter Gunslinger Builds in 7.0, which mods to purchase from Hyde and Zeek in SWTOR. Youre able to use it immediately after every single Penetrating Rounds, Aimed Shot, or Quickdraw, or after 2 Charged Bursts in a row. Hunker Down also provides CC immunity. All offensive cooldowns (OCDs) should be used as frequently as possible under the conditions stated here and should only be delayed if they need to be saved for a DPS check or burst window, but dont start delaying them until you see that you have to. This makes it more difficult to escape at the very last second. If you want to see it in action, just try to do your rotation on enemies out of cover. Vital Shot is the only ability that isnt covered by the debuffs Sharpshooter provides for itself. It's considered to be one of the hardest classes to play, due to having to shuffle around your weapons, but it is also one of the most rewarding when played correctly. This gap is not present if you are taking the Relentless Shots ability tree buff. One of the ability choices tends to be an offensive cooldown (OCD). Remember to take Efficient Ammo if you plan to do AoE. (Tech/Elemental/Periodic/AoE/Casted)This ability technically deals about the same amount of DPS as Charged Burst, though thanks to its longer cast time, higher Energy cost, and the fact that it gets placed on the ground, it isnt typically used rotationally. This forces you to read through what everything does so that you can understand what all of your passives and abilities do as well as locate these abilities in-game. It doesnt really matter when you use your second charge of Smugglers Luck so long as its after your first Aimed Shot and before the next. There are very few disciplines that match Sharpshooters level DPS debuff independence. We will all do what is possible to maximize the damage of any weapon that you use. Only a tiny portion of the other specs total damage output is considered Ranged damage. Sweeping Gunfire benefits from 1 discipline passive in Sharpshooter: Accurized BlastersIncreases the critical chance of Sweeping Gunfire by 15% and its critical damage dealt by 30%. Even with the inconsistent uptime, you can easily wind up taking less damage than other classes since you can control when your mitigation is active to take less damage against big hits. 3 choices which are just old Utility effects. Make sure you place all of these abilities on your bar in an order that makes sense to you. The 15% increased armor penetration for 10 seconds is only equivalent to a 5.25% damage increase for your weapon attacks (so everything but Vital Shot and Bombing Run). Curated Builds User Builds. Remember to pre-cast even if you dont have the Charged Aim proc from Charged Burst. We will cover the Peacemaker Engraving in a later guide update. Instead, there is a new system called the Ability Tree. When Burst Volley is available, you will not see a gap in that cycle since youll be using Burst Volley before you would observe it. This build makes use of the Time To Hunt Engraving, although there are Raid builds for BOTH Class Engravings. Unless you get hit by a one-shot mechanic (which you shouldnt), you should never let yourself die while your Medpac is still available. Operatives are in a similar situation where they lost Surrender, but have access to a passive that gives effects they lost to Dodge. Usually, the raid lead will tell you when they want it or a tank will ask for it, but if you see someone getting hit by a bunch of enemies, chuck this at them. Gunslinger is a Gunner advanced class, focusing on it's unique class mechanic of having three different weapons: Shotgun, Pistols, and Rifle. Part of knowing a fight is understanding how much damage you take and what you can do to mitigate that damage. Some DPS is better than zero DPS. (Ranged/Energy/Direct/Single-Target/Casted)This is one of your hardest-hitting abilities. Its not the end of the world to use this ability for movement though since there isnt a lot of damage you can do when out of cover anyway, so sometimes you just have to give up the GCD. Surrender is used at this point because the tanks AoE Taunt will likely be wearing off soon, so this is when you will cause your threat drop to reduce your threat by the greatest amount. This means you should literally be activating it on cooldown unless theres about to be downtime or youre saving it for a burst DPS check. Its about as strong as Saber Ward, Deflection, and Explosive Fuel + Oil Slick, which are the strongest DCDs tanks have against adds, though it doesnt last quite as long. The second relic depends on which build youre using. The best time to activate this is right before you cast the Aimed Shot before Burst Volley that will be followed by Penetrating Rounds x2 thanks to Burst Volley so your Illegal Mods rotation will look like: The accuracy increase is not applicable in PvE because bosses dont have additional defense chance like that. If there is downtime during a fight, remember that you can precast things and often place your DoTs on shortly before the boss can actually take damage. Tell them to git gud and read a tank guide! The spec is designed such that you use the other two groupings of abilities once each before the third becomes available again. If your guild is using the Zeal (cyan) guild perk set bonus 5% alacrity boost, you wont need nearly as much alacrity stat to reach your desired alacrity threshold, so focus on the percentage thresholds rather than the stat amounts. The more notable distinction is that youll have to use Cool Head if you dont use Trickshot. In case you needed another reason to want to use Penetrating Rounds on cooldown, it also applies the strongest of the DPS debuffs in the game, the armor debuff. It also makes Dexterity-based skills like Stealth a viable choice, allowing you to also serve as your party's Scout. 2 choices buff a discipline-specific ability (2 abilities, 1 choice each). This is your CC break. If you do constantly have to rebuild it because the fight has a lot of downtime, you will have slightly less DPS overall. Check out the SWTOR Damage Types and Damage Mitigation guide. I would also like to point out that without the Agitating Energies tactical and prior to 6.0, the purpose of the gap in your rotation was partly so that you could apply this ability every 18 seconds without delaying anything else. Arcane Gunslinger gone Rogue is a Character Build in Outward, created by NuclearEeg. You can also use any non-damaging ability between the 2 Charged Bursts, including ones on the GCD like Diversion. Unfortunately, you cant really use this rotationally, so unless theres a phase where the entire group is only AoEing, its best to hold off on using it and see if other classes rotational AoE and DoT spread can take care of it or switch to Dirty Fighting or Saboteur if you know them so that you can do rotational AoE. Trying to use abilities before you have all the procs just means youll end up having to do more Charged Bursts later. It deals nearly identical damage to Flurry of Bolts, has a 35m range, and the actual root lasts for a fair bit of time, so I could see it getting some use in the same sort of situation that you might use a slow or a stun on a Melee add. Bombing Run is used as your first pre-cast ability because it has a 3 second delay before it actually deals its first tick of damage, enabling you to precast another ability before pulling. Some examples (you do not need to use any of this, just to help you get started): To get the most out of this build . Obsidian pistol applies burning. you can put 1 point into it since you get a lot of bonuses from the questline and some passives but having let's say 100 Mana will make the build a lot stronger and deadly - you can use more spells . (Ranged/Energy/Direct/AoE/Channeled)This is your spammable AoE. Otherwise, youre better off just using Sweeping Gunfire or letting the other players in your group handle it entirely. 2 choices where youre picking between 1 ability or 1 of 2 passives. Since Defense Screen has such a short cooldown and is relatively weak, this ability wont really protect you from a whole lot on its own and its much better served just keeping your health high and mitigating minor spikes so that your health will be higher when the actual damage comes. It really doesnt matter when exactly Burst Volley gets used in relation to Trickshot and the next Penetrating Rounds, though it will probably help your sanity if you keep things consistent. Please be careful to not activate Smugglers Luck again until you consume the previous stack. 1 choice where youre picking 1 of 3 abilities. Hold PositionWhile in cover, Ranged defense is increased by 20%, you cannot be leapt to or pulled, and you are immune to interrupts and ability activation pushback. Melee/Ranged attacks also tend to be more frequent and individually weaker attacks, though you can look at your damage taken in StarParse if you want to be sure. Just use it during the gap if you can reliably hit something that actually needs to take damage with every single tick. This cooldown is unique to Sharpshooter Gunslingers. That said, Sharpshooter still offers barely acceptable survivability thanks to the tools they didnt lose. Once the bosss health goes below 30%, a 4th grouping will emerge to overfill the gap in the rotation, causing your other abilities to get delayed. These choices are almost always the same for all disciplines. Guarding is now a tank-only ability, which is the logical next step since the nerf to Guard for DPS partway through 6.0 was ineffective at stopping its ubiquity in PvP. Another of the abilities is the movement ability with the longest cooldown. Tripod 3. Outward offers four factions to join, one of which you must join to complete the story. Youre able to do this because the ability is only usable within 5 seconds after using each of those abilities. The options have several similarities across the Combat Styles: This means almost all disciplines had 5 abilities locked away behind choices with the option for players to keep up to 3 of them. There should be no need to save Cool Head for emergencies in case you mess up your rotation. The only other specs that can do this are Juggernaut / Guardian DPS. Arcane Gunslinger gone Rogue is a Character Build in Outward, created by NuclearEeg. Character Builds/All - Official Outward Wiki 3,274 navigation Outward Gamepedia in: Pages with broken file links Character Builds/All < Character Builds Edit Builds are listed automatically. Stacks up to 3 times. Using any damaging ability is better than just standing there not doing anything. Please have the game open while reading through the next few sections. In addition, you can still teleport while stunned, so even if the button is grayed out, it will still work. There are three different combat modes for three different weapons. The earlier you activate it, the earlier youll be able to activate it again. As per usual, if you found this video useful please leave a like, comment, or subscribe. Since Vital Shot has to be applied and Burst Volley was activated, the gap in your rotation has already been used and then some, so Aimed Shot will likely be coming off cooldown partway through your Charged Burst x2 grouping, which is fine. A wide variety of Gunslinger Builds for PvE and PvP. Author of a ton of SWTOR Class Guides for VULKK.com. Kazite Spellblade is optional here, I took it for the stats from breakthrough and another boost to dagger damage via Infuse Frost, which also helps Brand stay powerful late-game. You can also swap out the Improved Targeting Implant, Ballistic Redistribution, and Relic of Serendipitous Assault for the Energy Regulator Implant, Lucky Thoughts, and Relic of Devastating Vengeance (dont forget to fix your Alacrity). The buff lasts 20 seconds, but only affects the very next use of a single ability, and that specific ability has a cooldown that is less than 20 seconds. SWTORNew WorldElden RingThe WitcherCyberpunk 2077All Games. Find outwhich mods to purchase from Hyde and Zeek in SWTORon the Fleet to minimize your spending and optimize your build. The key to being a great DPS is to always be DPSing. Cannon Pistol + Shatter Bullet inflicts Pain and Confusion in a single shot, perfectly setting up your Opportunist Stab for absurd damage. If you think Medpacs are too expensive, its time to get Biochem on one of your alts or even better, your raiding toon so that you can make your own or get reusables. This means your average AoE RDT is only 20% compared to most other disciplines which have 100% uptime on 30% AoE RDT. Right now, Sharpshooter is one of the best and most authentic specs in the game for solo content. Thankfully, there is another ability called Crouch, which just always deploys your portable cover shield wherever you are currently standing. Hideouts cooldown is twice as long as Phase Walks. This build is super fun for solo content since it enables you to one-hit kill Standard enemies with Aimed Shot autocrits, making you really feel like a Gunslinger. This allows it to be slotted into any group composition without causing problems. Its easily one of the strongest spammable AoE abilities in the entire game. Its important to practice your rotation on a dummy at least until you can execute it without having to constantly look at your bar. Here is how many targets it takes for Sweeping Gunfire to surpass each of your rotational abilities in terms of damage per GCD, so if at least X number of targets are present, you can keep channeling Sweeping Gunfire instead of one going into one of these groupings: If you ever use this ability in a boss fight, make sure youre taking the Efficient Ammo ability tree buff. I am recommending the Advanced Kyrprax Proficient Stim, Advanced Kyrprax Medpac, and Advanced Kyrprax Attack Adrenal. When you do Burst Volley > Penetrating Rounds > Trickshot, you can treat it as if the gap just doesnt appear; if that makes more sense. If your favorite trick is "use gun on man", the Gunslinger is for you. The dedicated guide contains tips for all roles in both PvE and PvP. Gunslinger Meta Pvp Deathmatch SP: 340 2. There are two main builds stat wise - dex/agi and dex/vit/int. This build is for those that want to be able to use any rifle or pistol weapon. In PvP, you are limited by the "Book of Coordination" which grants you a total of 340 skill points to distribute between your skills. Each use of Cool Head will allow you to use Charged Burst during 3-4 gaps instead of Flurry of Bolts, though you dont have to think about it like that, just use Cool Head when you get down to 45-50% Energy and only use Charged Burst for your gap GCD if youre above about 80% Energy. Since the mitigation is so short, it can be fairly difficult to time, so you may need to practice it a little bit, and dont be afraid to completely stop DPSing for a moment if theres something that will kill you if you dont do the cheese correctly. The typical rotation will look like this: Sometimes you have Burst Volley available, so the first cycle will look like this: Gap Priority(not applicable with Relentless Shots). Only use the Dodge Stance option to mitigate damage from the adds. One of the abilities is almost always one of your primary CCs, either the 8s mez or 4s hard stun, though Gunslinger has their hard stun locked away in a different choice instead. Healers are also a lot more focused on the raid frame than you will be as a DPS, so they are far better equipped to know when it will be useful for the raid than you will. One-Time Tip via PayPalMonthly Patreon Pledge. Bag of Tricks works great as your emergency panic button, but if youre out of DCDs and about to take a hit that youd rather have a DCD for, do not hesitate to activate this ability. Honestly, I wouldnt specifically cater to Sharpshooters needs at all. The Gunslinger is a very, very powerful class in Raids because of their high mobility and high crit damage. Stay behind the boss and cause havoc. There are 3 different tiers to consider. Im not sure why this is. The most notable change is that XS Freighter Flyby has been renamed to Bombing Run, though it affects the names of a few passives as well. 3 targets: Quickdraw and Aimed Shot without Smugglers Luck groupings, 5 targets: Aimed Shot with Smugglers Luck and Penetrating Rounds w/ Agitating Energies tactical groupings. This proc further reinforces that Charged Burst is supposed to be used twice and turns Aimed Shot from a 2s cast into a 1.5s cast, meaning it is a GCD. Adrenal and Illegal Mods are all up next, it doesnt matter which order these get activated in, but you just want them to all be active for Aimed Shot since its such a big hit. It's not shown here but if you want to continue role-playing as the Night King, the final skill of the Shaman tree lets you raise the dead. Here are the groupings: Using the Aimed Shot and Penetrating Rounds groupings on cooldown always take priority, and then you use the Charged Burst x2 grouping, and then youll have about a 1 GCD gap before Aimed Shot comes off cooldown. Youll probably need a lot more accuracy and alacrity augments to reach the associated stat thresholds. The existence of the gap helps to cover for a lot of things that occur in an actual raiding environment, but not on a dummy, like needing to spend a GCD to roll, activate Diversion, hard stun, etc., so you might end up performing better in a lot of fights, particularly ones with a lot of mechanics, by using this build instead of the Sustained DPS build. Please note that the cooldown of Aimed Shot is the same as the duration of the proc and since Quickdraw has a fairly long travel time, it is possible for the proc to fall off before the damage goes out, especially if youre standing further away from the boss. Its also ideal to apply Vital Shot as early as possible so you can benefit from the Ranged debuff on as many attacks as possible. A strong Gunslinger build is all about VATS. For the rare scenario where enemies are too fast or plentiful to Imbue your pistol repeatedly, Brand can be extremely powerful when fully buffed. In addition, since your Burst Volley utility resets the cooldown on Penetrating Rounds, you end up getting to use it back to back, resulting in even more Vital Shot ticks. When you create a new Charged Burstr or Gunslinger, the ability that gets placed on your bar is called Take Cover. Remember, Bombing Run is a tiny bit stronger than Sweeping Gunfire for AoE, but it wont ever be essential to taking down groups of adds and you cant spam it, so youre better off not taking it for group content if you only need to AoE. Here are some times when its generally a good idea to use Scrambling Field: Dont save it for a rainy day because today is that rainy day! Though unable to equip Shields, their ability to deal significantly large amounts of damage make them ideal combatants to hit-lock monsters in the battlefield. You can also just do a single GCD of the channel in your gap, though sometimes you really do need to channel it for a while. Gunslingers are basically like snipers, so dexterity and agility are the way to go. Dont bother using this ability if the enemies will die before Bombing Run really does anything. It also has a full list of all currently available Legendary Implants for all classes. This will be fixed the next time you use Burst Volley though. Equip whichever version of these relics that has the highest item rating. It doesnt always work, but its worth trying to figure out which circles will kill you and which you can survive completely, or at least survive long enough that you can get to a point in your rotation where you will lose minimal DPS from moving. These builds result in the highest DPS because the individual options synergize with each other to amplify the individual effects. In addition, many extremely situational abilities were pruned entirely. There is usually already a gap for a single extra ability every cycle, so its rather easy to insert Quickdraw into your rotation when sub-30, and above 30%, youve been using Charged Burst in this spot. In addition, when you enter cover after using Hightail It, you gain Hunker Down for the first 3 seconds. It is essential that it is channeled on cooldown. Twice as long as Phase Walks trick is & quot ; use gun on man & ;. You consume the previous stack are Juggernaut / Guardian DPS are Juggernaut Guardian. Your build can reliably hit something that actually needs to take damage with every tick... Game for solo content system called the ability choices tends to be able to this. 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